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Lesson Plan Grade 7-9 Coding & Robotics, T1 - WK3

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By
Ashric Don,

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Type:
pdf
Size:
0.96MB

This Week 3 Lesson Plan introduces learners to Scratch. The lesson focuses on exploring the Scratch interface, including key components like the Blocks Palette, Code Area, and Stage. Learners will engage in hands-on activities to experiment with motion blocks, customize sprites using costumes, and manage sprites by adding or deleting them.

The lesson includes:

  • Structured guidance for teachers, including preparation steps, step-by-step instructions, and teaching methodologies like problem-based learning and cooperative learning.
  • Activity Sheets for learners, incorporating reflection tasks (KWLS chart) and coding challenges to reinforce concepts.
  • Practical coding tasks that foster creativity and problem-solving skills.

By the end of the lesson, learners will develop foundational coding competencies, including computational thinking, reading and executing commands, and debugging simple programs.

Resources Included:

  • Scratch setup instructions (online and offline).
  • Visual guides for Scratch components.
  • Printable Activity Sheets for learners.

Ideal for educators and learners new to Scratch, this lesson builds confidence in foundational coding concepts while fostering collaboration and critical thinking.


Language:
English
Curriculum Alignment:
CAPS aligned
Publication Date:
2025-01-29
Grade:
7
Audience:
Teachers
Type:
Digital document
Copyright:
Created by Ashric Don, DCES Coding & Robotics, Western Cape Education Department.
Creative Commons License:
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